更新时间:2021-07-30 10:19:46
封面
版权页
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Creating Your Game Concept
Job roles in game development
Gameplay design
Writing the game's story
Choosing a visual style
The characters concept
The environment concept
Summary
Chapter 2. Creating Characters
Downloading Blender
Creating the monster's 3D model
Unwrapping the monster's UV map
Creating the monster's texture
Creating the player character's 3D model
Unwrapping the player character's UV map
Chapter 3. Animating Your Characters
What is character rigging?
Creating a monster's armature
Creating the player character's armature
Weight painting
Animating characters
The 12 basic principles of animation
Chapter 4. Creating the Environment
Building terrain and wall models
Building rock models
Creating rock and wall textures
Building grass models
Creating the grass texture
Chapter 5. Integrating Your Assets into the Game
Basic user interface of Unity
Importing environment assets
Importing character assets
Chapter 6. Developing the Game Structure
Introduction to game structure design
Planning the game flow
Designing the user interface structure
Player inputs and character movements
Creating basic artificial intelligence
Chapter 7. Creating Levels and Game Progression
Creating character attributes
Adding in-game items and power-ups
Improving enemy AI
Adding save points
Chapter 8. Post-Production and Visual FX
A basic particle system
Mist particles
Torch fire
Image FX
Quality settings
Chapter 9. Deploying the Game
Build settings
Player Settings
Index